Look Development Artist | Technical Art

Swaybox Studios•New Orleans, LA
•Onsite

About The Position

Swaybox Studios is seeking a creative and technically minded Look Development Artist specializing in Technical Art. The role sits at the intersection of art and technology, developing tools, workflows, and technical solutions that help artists work more efficiently and creatively. The artist will collaborate with the Look Development team to support the creation, iteration, and refinement of characters and environments, building artist-facing tools that simplify complex processes and give artists more time to focus on their work. Technical development is the primary focus, but this is also a hands-on generalist role that contributes directly to the creative process, including environment development within Unreal Engine. The team works quickly, experiments frequently, and values flexibility and collaboration. The position is onsite in New Orleans, Louisiana, and reports to the Look Development Lead.

Requirements

  • Professional experience in technical art, pipeline development, tools development, or a related CG/VFX discipline.
  • Strong programming and scripting skills, particularly in Python, with knowledge of C++.
  • Experience working with Maya, Unreal Engine, and other digital content creation applications.
  • Broad understanding of CG workflows and the technical requirements for creating digital characters, assets, and environments.
  • Experience developing artist-facing tools, scripts, or workflow improvements.
  • Familiarity with building and working in environments within Unreal Engine.
  • Strong troubleshooting and problem-solving skills, approaching challenges from both creative and technical perspectives.
  • An artistic eye and understanding of visual storytelling, composition, and the creative development process.
  • Ability to communicate effectively with artists, understand their needs, and translate those needs into technical solutions.
  • Comfort working in a fast-paced, collaborative environment where flexibility and experimentation are essential.

Nice To Haves

  • Experience with Houdini and procedural workflows.
  • Additional experience with C++ development and Unreal Engine tools.
  • Familiarity with multiple DCC applications and cross-platform workflow integration.
  • Experience building tools specifically for look development, environment creation, or asset refinement.
  • Hands-on experience with environment assembly, materials, or other artistic workflows in Unreal Engine.
  • Background in animation, visual effects, or hybrid digital and practical filmmaking.
  • Experience developing technical solutions for small, multidisciplinary creative teams.

Responsibilities

  • Develop and maintain artist-facing tools for creating, iterating, and refining characters, environments, and other visual assets.
  • Design technical solutions to streamline repetitive tasks and improve efficiency.
  • Collaborate with the Look Development team to identify workflow challenges and develop practical solutions.
  • Build scripts, utilities, and tools that connect and support workflows across multiple digital content creation applications.
  • Support the creation, development, and refinement of environments within Unreal Engine.
  • Troubleshoot technical challenges related to asset creation, scene assembly, software integration, and artist workflows.
  • Work with artists to understand their creative needs and translate them into intuitive, effective tools.
  • Participate in look development experimentation and problem-solving, helping the team explore new approaches and techniques.
  • Adapt existing workflows and develop new solutions as creative and production requirements evolve.
  • Contribute directly to artistic tasks as needed to support the team's look development goals.
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