Lead Technical Artist

Tripledot StudiosToronto, ON
CA$80,000 - CA$120,000Hybrid

About The Position

Clipwire Games is looking for a Lead Technical Artist to enhance the visual quality and performance of their live mobile bingo games. This role requires an experienced technical artist who can work independently, make technical decisions, and contribute to the art and development teams. The position involves collaborating with Art Direction, Product, and Front-End Development to design and maintain shaders, UI, tooling, and content pipelines, ensuring high visual quality and mobile performance. This is a hands-on lead role, involving setting technical direction for the art pipeline while also being an active individual contributor.

Requirements

  • 5+ years of technical art experience in games, with shipped mobile titles
  • Strong proficiency in Unity, particularly the UGUI/Canvas system, prefabs, Animator, and Particle System
  • Deep expertise in Shader Graph and HLSL, including authoring custom, mobile-friendly UI and sprite shaders
  • Advanced knowledge of Unity's asset pipeline, including Addressables, importer presets, and AssetPostprocessors
  • Strong editor scripting skills in C# (custom inspectors, editor windows, validation suites, build hooks)
  • Deep understanding of mobile rendering fundamentals: draw call batching, SRP batcher, overdraw, texture compression, and memory budgets
  • Hands-on experience profiling and optimizing with Unity Profiler, Frame Debugger, and memory analysis tools
  • Clear, structured communication of technical decisions and trade-offs to both technical and non-technical stakeholders
  • Demonstrated ownership over medium to large technical-art initiatives
  • Ability to balance delivery speed with craft, performance, and long-term maintainability
  • A portfolio, demo reel, or examples of your tech art work (shaders, tools, VFX, performance optimizations, or other shipped work)

Responsibilities

  • Own UI implementation in Unity — build and maintain UGUI screens, prefabs, layouts, and animations for live ops events and new features, from art handoff to game-ready implementation
  • Own asset integration end-to-end: import, configure, and hook up sprites, atlases, Spine animations, and VFX across our live titles
  • Author and maintain mobile-friendly UI and sprite shaders and UGUI effects
  • Build the editor tooling and pipeline automation that makes content work fast and safe — importer presets, asset validators, addressables strategy, custom inspectors, and build hooks
  • Own performance budgets across our live products: frame time, draw calls, memory, and startup time
  • Set and uphold technical-art standards; review shader and tooling contributions to ensure quality across the team
  • Act as the escalation point for complex technical-art issues across art and engineering
  • Partner with the Art Director and Technical Director to shape long-term technical-art strategy
  • Manage art content in source control day to day, working in Perforce and Git for branching, merging, and integrating assets alongside engineering
  • Lead the Technical Art team - setting priorities, reviewing work and supporting career development
  • Mentor artists and technical artists on technical workflows, supporting their growth

Benefits

  • Comprehensive Health & Wellness Coverage
  • Wellness Spending Account
  • Generous Vacation Time
  • Paid Volunteer Days
  • Parental Leave & Family Support
  • RRSP Matching
  • Employee Recognition Program
  • Charitable Donation Matching
  • Employee Assistance Program
  • Hybrid Work Environment
  • Team Events & Celebrations
  • Professional Development
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