Lead Software Engineer, Engine Systems

Blizzard EntertainmentIrvine, CA
$121,500 - $224,880Hybrid

About The Position

We are seeking a Lead Engine Systems Engineer to help drive the creation of new ARPG experiences within one of Blizzard’s most iconic worlds, Diablo. In this role, you will lead and support a team of engineers focused on advancing the core technology that powers the game, including streaming, asset loading, job scheduling, performance systems, platform support, and key runtime systems across audio, physics, UI, VFX, and more. You will partner closely with engineering leadership and cross-disciplinary teams to identify technical risks, shape priorities, and guide the roadmap for critical systems that enable smooth, stable, and performant gameplay across platforms. This role balances hands-on technical contribution with team leadership, helping deliver scalable engine technology that supports both current and future Diablo experiences.

Requirements

  • 8+ years of experience in game development engineering, or a combination of applicable training and experience.
  • Experience working in proprietary C++ engines, Unreal Engine, or similar AAA game engine environments.
  • Experience tuning engine systems to run efficiently on PC and modern consoles.
  • Previous leadership experience, including at least one shipped game title.
  • Strong experience with multithreading, performance analysis, and code optimization.
  • Ability to author, debug, and optimize production-grade C++ code.
  • Ability to make frequent, readable, and well-tested code commits.
  • Strong communication skills, with the ability to articulate technical vision, share ideas and learnings, and provide meaningful feedback.
  • Excellent problem-solving and debugging skills.
  • Experience mentoring engineers, growing technical talent, and developing others in areas of expertise.

Nice To Haves

  • Experience in creating technologies to enable large-scale AAA-game development productions to meet performance, scope, and timeline requirements.
  • Computer science, mathematics, physics, or related degree(s).
  • Experience making games with large, open worlds.

Responsibilities

  • Manage, evaluate, and mentor the engineering staff of the engine core team.
  • Act as the primary point of contact for required engine functionality, collaborating with multi-disciplinary stakeholders and with project leadership to define and execute project requirements.
  • Partner with the production staff and the rest of the leadership team for milestone planning and tracking development progress.
  • Author and maintain technical design documents that outline key project architectural decisions, features, milestones, and technical risks.
  • Provide engine-based guidance and define best practices that empower designers, artists, and gameplay engineers to deliver the vision of the game and ensure we delight and entertain our players.
  • Partner in driving processes and tooling necessary to ensure the game runs smoothly and efficiently across multiple hardware platforms of varying capabilities.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • Relocation assistance
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