OtherSide Entertainment is an independent game studio with fully remote staff throughout North America. Our mission is to create deeply immersive games that draw players into richly imagined worlds; games that empower players to choose their own play-style, making their experience unique and personal; games that encourage players to team up with their friends and weave their own shared narrative; the kind of games that are powered by our players’ vision as much as our own. Together, we aim to evolve the “player-authored” tradition of Ultima Underworld, System Shock, Thief, and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector. This role is for a Lead Programmer to help drive the technical side of the project. You’ll work closely with our Game Director, Lead Producer, discipline leads, and engineering team to turn a big creative vision into something real, playable, stable, performant, and full of those great “wait, the game lets me do that?” moments. This is a leadership role, but not a “sit in meetings all day and wave vaguely at Jira” kind of gig. You’ll set technical direction, lead and mentor engineers, partner across disciplines, and stay hands-on in the code when needed. If you like solving hard problems, supporting creative teams, building strong technical foundations, and occasionally being the person who lovingly says, “That idea is cool, here’s what it will take,” this one might be up your alley.
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Job Type
Full-time
Career Level
Senior
Education Level
Associate degree