Immersive/XR Learning Experience Designer - Arredondo Immersive 9

Tempe School District No.3Tempe, AZ
Onsite

About The Position

The Immersive/XR Learning Experience Designer is a certified educator who serves as both the on-campus instructional lead for The Immersive 9’s XR learning lab and the district’s shepherd of XR learning. Home-based at Arredondo, this learning experience designer designs and delivers daily instruction for students through Dreamscape, zSpace, and an evolving suite of XR platforms—while simultaneously managing district-wide student field trip experiences, designing professional development for site leaders and stakeholders, and building the systems and partnerships that will allow immersive learning to scale across Tempe Elementary over time. The role exists to ensure that XR learning is not a novelty at one campus, but a coherent, high-quality instructional strategy embedded across the district.

Requirements

  • Bachelor’s degree in Education or related field (Master’s preferred)
  • Valid Arizona Teaching Certificate
  • State of Arizona Identity (IVP) Fingerprint Clearance Card
  • Demonstrated success in student-centered, project-based, or experiential learning environments
  • Strong classroom management and facilitation skills across diverse audiences—including students, educators, and campus and district leaders
  • Familiarity with VR/AR, immersive technology platforms, or related media systems (or demonstrated ability to learn quickly)
  • Experience designing and delivering professional development or adult learning experiences

Nice To Haves

  • Experience facilitating immersive, simulation-based, or studio learning experiences for K–8 students
  • Ability to integrate technology as a pedagogical tool, not merely a technical system
  • Strong customer service orientation—responsive, proactive, and skilled at building trust with students, families, staff, and site leaders
  • Demonstrated capacity to design learning experiences for adult audiences, including principals, instructional coaches, and community stakeholders
  • Skill in planning and executing large-scale logistics, including field trips, scheduling across campuses, and multi-site coordination
  • Capacity to coach students and educators through collaboration, reflection, and application of new learning
  • High organizational standards and attention to operational detail
  • Commitment to continuous learning, including the ability to quickly adopt new immersive platforms and tools as the learning environment evolves
  • Ability to bridge digital and physical immersive learning — connecting XR experiences to hands-on investigations such as wet labs, graphical data analysis, and physical prototyping so that immersive technology deepens rather than replaces tangible inquiry.

Responsibilities

  • Facilitate daily immersive learning sessions across XR platforms as the lead classroom educator at The Immersive 9 at Arredondo
  • Frame each experience with clear learning objectives, pre-experience activation, and post-experience debrief tied to academic standards
  • Launch, monitor, and manage sessions with instructional intentionality—ensuring engagement, safety, and pacing
  • Maintain consistent quality of student experience across all sessions, platforms, and student groups
  • Facilitate learning environments that promote student voice, agency, and ownership of their experience
  • Coach students in collaboration, communication under pressure, and reflective practice
  • Use formative assessment and performance data to personalize instruction and support student growth
  • Actively monitor and document student cognitive, social, and emotional development within the immersive context
  • Serve as a visible, welcoming presence for students and families in the immersive learning lab
  • Communicate proactively with families about student experiences, progress, and participation
  • Respond to student and family questions, concerns, and feedback with professionalism and care
  • Represent the mission and culture of The Immersive 9 in every interaction—making students and families feel seen, supported, and excited about what happens in this space
  • Design, schedule, and manage a district-wide field trip program that brings students from all 21 TD3 campuses to The Immersive 9 for immersive XR learning experiences
  • Develop field trip frameworks that connect XR experiences to campus instructional priorities and academic standards, ensuring every visit has clear learning outcomes
  • Coordinate logistics across campuses—including scheduling, transportation coordination, pre-visit preparation materials for classroom teachers, and post-visit follow-up resources
  • Serve as the primary point of contact and host for visiting student groups, ensuring a high-quality, welcoming experience from arrival to departure
  • Track field trip participation data across the district and use it to ensure equitable access for all student populations
  • As the program grows, develop the capacity to take XR experiences directly to campuses—designing mobile or site-based immersive experiences that extend the lab beyond Arredondo
  • Design and deliver professional development experiences for site leaders, instructional coaches, classroom teachers, and district stakeholders that build understanding of and fluency with XR learning
  • Facilitate immersive XR experiences for adult audiences—creating conditions for principals and staff to experience the learning as students do, then supporting reflection on instructional implications
  • Develop PD materials, toolkits, and resources that campus teams can use to extend XR learning beyond the lab and into classroom instruction
  • Partner with the Chief of Technology, Innovation, and Imagination and campus leaders to align PD design with district innovation priorities
  • Track participation, gather feedback, and iterate PD offerings based on stakeholder input and observed outcomes
  • Manage a structured schedule of back-to-back immersive sessions—balancing campus students, district field trip groups, and PD audiences—with instructional continuity
  • Coordinate student and group transitions to maximize learning time and minimize downtime
  • Ensure timely start and completion of all sessions in coordination with classroom teachers, visiting campuses, and the campus schedule
  • Communicate scheduling needs and conflicts proactively to campus and district leadership
  • Troubleshoot immersive hardware—including VR/XR headsets, zSpace stations, sensors, and related equipment—during live instructional sessions
  • Resolve technical issues quickly to minimize disruption to the learning experience
  • Perform routine system checks, updates, and calibrations across all platforms as part of daily instructional preparation
  • Submit repair tickets and coordinate with IT for advanced technical issues
  • Develop proficiency with new immersive platforms as they are introduced to the learning environment
  • Maintain all immersive learning hardware, software, and accessories across platforms to ensure instructional readiness
  • Ensure devices are charged, updated, and ready prior to each instructional session
  • Maintain accurate inventory of equipment and supplies across all XR platforms
  • Keep the lab environment organized, clean, and welcoming for students, visiting groups, and adult learners
  • Test and verify immersive experiences across platforms prior to student use to ensure instructional quality
  • Monitor experience quality and consistency across campus sessions, field trip groups, and PD audiences
  • Identify and communicate trends, issues, or opportunities to improve the student and adult learning experience
  • Participate in professional learning, design sprints, and campus and district improvement cycles aligned to Innovation Enterprise priorities
  • Serve as a thought partner to district leadership on the future direction, expansion, and sustainability of XR learning across TD3
  • Partner with Instructional Experience Designers and campus leaders to align immersive lab experiences to broader instructional goals
  • Support staff in preparing for and integrating XR learning experiences into classroom learning sequences
  • Assist with troubleshooting student and staff devices as needed
  • Support device preparation for assessments and school-wide technology needs
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