As part of Apple’s Silicon Engineering team, the Graphics Software Content Engineer develops and maintains workloads used for GPU architectural validation and design verification. The role supports GPU development throughout its lifecycle, from early feature specification through silicon bring-up and beyond, helping ensure Apple GPUs meet quality, performance, and efficiency standards. The engineer collaborates with teams across engineering sites worldwide and works with GPU architecture, modeling, performance, power, design verification, silicon validation, software, and manufacturing teams.
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Job Type
Full-time
Career Level
Entry Level