As part of Apple’s Silicon Engineering team, the Graphics Software Content Engineer helps develop and manufacture next-generation, high-performance, power-efficient graphics processors. The role designs, develops, and maintains graphics workloads for GPU architectural validation and design verification. These workloads support teams throughout the GPU development lifecycle, from early feature specification through silicon bring-up and beyond, and help ensure GPUs are functional, performant, and within their expected power envelope. The engineer collaborates with teams at engineering sites around the globe, including Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing.
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Job Type
Full-time
Career Level
Mid Level