Gameplay Engineer [Contract] (Retro Studios)

NintendoMcKinney, TX
Onsite

About The Position

Retro Studios is seeking a Gameplay Engineer to design, develop, write, test, and implement runtime code in C++. This role involves working directly with Designers to implement new AI and AI features, documenting and gathering requirements, and training other engineers and content creators. The engineer will also collaborate with other engineers to solve problems and provide feedback on their work. This is a contract position based in McKinney, TX.

Requirements

  • Understanding of 3D techniques and algorithms and their applications in computer simulation and video game software.
  • Strong understanding of data structure, data-oriented design, object-oriented design and software engineering methodologies.
  • Effective organization, analytical and problem-solving skills.
  • Strong math and physics skills.
  • Industrial experience in programming languages, such as C/C++, C#.
  • Ability to work in a highly collaborative environment with rapidly changing requirements, with a continuous focus on quality is a must.

Nice To Haves

  • Prior experience working on AI for videogames preferred.

Responsibilities

  • Designs, develops, writes, tests, and implements runtime code in C++.
  • Works directly with Designers to implement new AI and AI features.
  • Documents and gathers requirements from users for software to be implemented.
  • Documents and trains other engineers and content creators on the use of the system for which they have responsibility.
  • Works with other engineers to formulate solutions to problems that they may implement.
  • Participates in providing feedback for other engineers on their work.

Benefits

  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

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