Retro Studios is seeking a Gameplay Engineer to design, develop, write, test, and implement runtime code in C++. This role involves working directly with Designers to implement new AI and AI features, documenting and gathering requirements, and training other engineers and content creators. The engineer will also collaborate with other engineers to solve problems and provide feedback on their work. This is a contract position based in McKinney, TX.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
1,001-5,000 employees