Gameplay Animation Intern [Spring 2027]

Crystal Dynamics
•$20 - $23•Remote

About The Position

Crystal Dynamics is accepting applications for a remote spring internship open to candidates across most U.S. states. The 12-week program offers hands-on contributions to active AAA game projects, professional mentorship, and collaboration with experienced teams. The internship runs February 1 through April 23, 2027, requires full-time availability during core business hours, and includes the first week onsite at the studio in San Carlos, California for onboarding. Interns will learn industry-standard animation tools and workflows while participating in the game animation pipeline, including motion-capture processing, keyframe animation, and implementation in Unreal Engine. They will support experienced artists by polishing animation assets, helping resolve issues, and completing other assigned tasks. Compensation is $20–$23 per hour, based on the intern’s confirmed work location. Interns are eligible for medical, dental, and vision benefits. Applicants must have graduated from a college or university program in 2026, hold a degree in a relevant field, be legally eligible to work in the United States, and submit a resume, cover letter, and portfolio link.

Requirements

  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Available to work full-time (40 hours per week) during core business hours for the program’s duration, February 1–April 23, 2027, including the first week onsite in San Carlos, California.
  • Legally eligible to work in the United States.
  • Submit a complete application including a resume, cover letter, and portfolio link.

Nice To Haves

  • Portfolio demonstrating foundational animation skills, including animation fundamentals such as timing, pacing, weight, posing, and camera composition.
  • Motion-capture cleanup or animation-retargeting work.
  • Exposure to industry-standard development software, tools, and engines.
  • Industry involvement outside classroom curriculum, such as game jams, personal projects, or contributions to group projects.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate ideas, eagerness to learn, and ability to turn feedback into action.

Responsibilities

  • Learn to use industry-standard tools and software such as Unreal Engine, Maya, and/or MotionBuilder.
  • Participate in game development work across the animation pipeline, including motion-capture processing, keyframe animation workflows, and engine implementation.
  • Support mid-level, senior, and lead artists by polishing animation assets, helping fix issues, and completing other assigned tasks.
  • Develop understanding of advanced game-development technology, with a focus on Unreal Engine.

Benefits

  • Medical, dental, and vision benefits package for interns.
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