Gameplay Engineer Intern [Spring 2027]

Crystal Dynamics
•$22 - $25•Remote

About The Position

Crystal Dynamics is seeking a Gameplay Engineer Intern for a remote spring internship running February 1 through April 23, 2027. This 12-week program offers hands-on contributions to active AAA game projects, mentorship from experienced professionals, and experience with production workflows and collaborative game development. The first week is onsite at the studio in San Carlos, California for onboarding; the internship is otherwise remote and open to candidates in most U.S. states. Interns must be available to work 40 hours per week during core business hours for the full program.

Requirements

  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Available to work full-time (40 hours per week) during core business hours for the duration of the program, February 1–April 23, 2027, including the first week onsite in San Carlos, California.
  • Legally eligible to work in the United States.
  • Submit a complete application including a resume, cover letter, and a link to GitHub or a portfolio.

Nice To Haves

  • Portfolio, GitHub, or coursework demonstrating foundational engineering skills.
  • Experience with C++ game development, especially within Unreal Engine.
  • Familiarity with Unreal Engine Blueprints or visual scripting and an interest in building reliable gameplay code.
  • Strong debugging and problem-solving skills, and linear algebra fundamentals.
  • Exposure to industry-standard development software, tools, and engines.
  • Industry involvement outside the classroom, such as game jams, personal projects, or contributions to group projects.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate ideas, eagerness to learn, and ability to turn feedback into action.

Responsibilities

  • Work with engineers and designers to implement gameplay features in Unreal Engine using C++ and visual scripting.
  • Participate in game development tasks such as debugging, testing, implementation support, and code integration in Unreal Engine.
  • Use industry-standard development tools, source control tools, and code review workflows.
  • Assist engineers with coding, debugging, optimization, and contributions to gameplay systems, tools, and supporting code.
  • Develop an understanding of Unreal Engine development workflows and collaborative engineering practices in a production environment.

Benefits

  • Medical, dental, and vision benefits package for interns.
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