Game Designer (Apex Legends)

Electronic Arts•Vancouver, BC
•$104,400 - $157,400•Hybrid

About The Position

Respawn Entertainment is seeking a Game Designer to create and deliver seasonal gameplay and live events for Apex Legends. The role contributes to a team developing limited-time experiences and gameplay features that evolve the game’s live service and engage players. The designer will ideate, prototype, implement, and iterate on gameplay concepts, taking ownership of features from concept through implementation and live-service execution. The position collaborates with design, engineering, art, and production partners, contributes to technical design practices, and mentors other designers. It calls for a strong understanding of Apex players and multiplayer gameplay, and the ability to turn creative concepts into polished, technically sound, scalable experiences.

Requirements

  • At least 3 years of technical design experience, or equivalent knowledge.
  • Strong collaboration skills and ability to appreciate respectful feedback.
  • Understanding that teamwork is key to success.
  • Fluency in text-based scripting or programming languages such as C++, C#, or JavaScript.
  • Deep understanding of the Battle Royale genre and what makes moment-to-moment gameplay exciting to players.
  • Ability to communicate and articulate design requirements to other disciplines.

Nice To Haves

  • Experience developing in a live-service environment.

Responsibilities

  • Collaborate with designers, engineers, and other creatives to develop the game vision and create compelling seasonal content through novel gameplay mechanics.
  • Prototype design ideas and iterate through playtesting and player feedback.
  • Coordinate with multidisciplinary teams to develop gameplay features.
  • Participate in technical audits of design content and help enforce healthy scripting standards.
  • Maintain high-quality releases by iterating, fixing bugs, and tuning features using feedback from game teams, user testing, and the player community.
  • Contribute to game design discussions and planning.
  • Create and manage documentation for new and evolving gameplay systems.
  • Mentor other designers.

Benefits

  • Paid time off: 3 weeks per year to start in the US.
  • 80 hours per year of sick time in the US.
  • 16 paid company holidays per year in the US.
  • 10 weeks of paid time off to bond with a baby in the US.
  • Medical, dental, and vision insurance in the US.
  • Life insurance and disability insurance in the US.
  • 401(k) for regular full-time employees in the US.
  • Vacation: 3 weeks per year to start in Canada.
  • 10 days per year of sick time in Canada.
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity and 4 weeks for parental/adoption leave) in Canada.
  • Extended health, dental, and vision coverage in Canada.
  • Life insurance and disability insurance in Canada.
  • Retirement plan for regular full-time employees in Canada.
  • Certain roles may be eligible for bonus and other incentive programs.
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