Mirage is hiring a founding engineer to build photorealistic 3D rendering for Tesseract, its Rust-based, cross-platform graphics and media rendering engine. The role will establish the architecture for interactive editing previews and physically based final renders, using a shared scene, material, and lighting model so that previews match exported results. The goal is to produce film-quality frames through path tracing or hybrid ray tracing while supporting scenes authored by both people and AI agents, with attention to render cost, failure modes, and usable APIs. The engineer will define how ray tracing, rasterization, and denoising work together across graphics platforms; develop light transport and physically based materials, lights, and cameras; and own image quality, performance, scene scaling, and robustness. The role also integrates 3D into Tesseract's existing video, motion graphics, compositing, and color-managed pipeline, and designs APIs and validation that work for human creators and AI agents. The position involves close collaboration with engine, product, and AI teams, and helping hire and grow the 3D rendering team. Most roles require in-person work at Mirage's New York City headquarters in Union Square.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed