Mob Entertainment is hiring a Rendering Engineer for its Core Engineering team to build, optimize, and maintain Unreal Engine 5 rendering systems and visual pipelines. The role focuses on the visual fidelity and performance of the studio’s games, with rendering work tailored to dark, atmospheric horror titles. The engineer will collaborate with the Lead Engineer, technical artists, and lighting and environment artists, and will have ownership over how the game looks and runs. The role includes developing rendering features and shaders, making lighting-strategy decisions, profiling and optimizing performance, resolving rendering issues across target hardware, and creating tools for artists and engineers. The engineer will also help define and enforce performance and fidelity standards, work within the studio’s Perforce/UGS/Horde pipeline, and assess new Unreal Engine rendering features for production needs. The position offers direct influence over the visual identity of a flagship franchise, close collaboration with engineering leadership and art direction, and a collaborative engineering culture with senior and lead support. The posting lists location-dependent annual base salary ranges: $152,000–$184,000 for specified metropolitan areas; $132,000–$160,000 for another set of metropolitan areas; and $113,000–$136,000 for all other U.S. locations. Final compensation depends on factors such as experience, qualifications, and work location.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed