External Art Intern, Environments [Spring 2027]

Crystal Dynamics
•$20 - $23•Remote

About The Position

Crystal Dynamics is seeking an External Art Intern, Environments for its 12-week spring 2027 internship program. The internship is remote and open to candidates across most U.S. states, with the first week onsite at the studio in San Carlos, California, for onboarding. Interns will contribute hands-on work to active AAA projects in a professional development environment with experienced mentors and collaborative teams. The intern will develop industry-ready skills and learn about AAA game creation, production workflows, and modern game-development pipelines. Work includes reviewing incoming environment and prop assets, checking their quality, consistency, and technical compliance, and supporting artists by polishing external environment assets and helping resolve in-game issues. The program runs February 1 through April 23, 2027. Candidates must be available full-time, 40 hours per week, during core business hours, and legally eligible to work in the United States. Applicants must have graduated from a college or university program in 2026 and submit a resume, cover letter, and portfolio link. Internship pay is $20–$23 per hour, based on location, plus a stipend to help with program expenses. Interns are eligible for medical, dental, and vision benefits.

Requirements

  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Available to work full-time (40 hours per week) during core business hours for the full program, February 1 through April 23, 2027, including the first week onsite in San Carlos, California.
  • Legally eligible to work in the United States.
  • Submit a complete application including a resume, cover letter, and portfolio link.

Nice To Haves

  • Portfolio demonstrating foundational environment art skills, such as examples showing strong perspective, composition, mood, lighting, and material definition.
  • Understanding of color theory and physically based rendering (PBR).
  • Hard-surface experience creating props, weapons, vehicles, architectural pieces, or other cleanly modeled environment assets.
  • Industry involvement beyond classroom curriculum, such as game jams, personal projects, or contributions to group projects.
  • Exposure to industry-standard development software tools and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate ideas and eagerness to learn and apply feedback.

Responsibilities

  • Learn and use industry-standard tools and software, including Unreal Engine, Adobe Photoshop, Maya and/or Blender, and Substance Designer and Painter.
  • Help review incoming environment and prop assets for quality, consistency, and technical compliance.
  • Support mid-level, senior, and lead artists by polishing external environment assets and helping fix issues within the game.
  • Complete other tasks as assigned.
  • Develop understanding of advanced game-development technology, with a focus on Unreal Engine.

Benefits

  • A stipend to help with expenses during the program.
  • Eligibility for a medical, dental, and vision benefits package.
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