3D Art Intern [Spring 2027]

Crystal Dynamics
•$20 - $23•Remote

About The Position

Crystal Dynamics is hiring a remote 3D Art Intern for a 12-week spring 2027 program contributing to active AAA game projects. The internship provides hands-on experience in game production, mentorship from experienced professionals, and collaboration with onsite and remote teams. The program runs February 1 through April 23, 2027, requires 40 hours per week during core business hours, and begins with one week onsite at the studio in San Carlos, California. The internship is open to candidates across most U.S. states who are legally eligible to work in the United States and graduated from a college or university program in 2026. Compensation is $20–$23 per hour, based on work location. Interns are eligible for medical, dental, and vision benefits.

Requirements

  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Availability to work full-time (40 hours per week) during core business hours for the program's duration, February 1–April 23, 2027, including the first week onsite in San Carlos, California.
  • Legal eligibility to work in the United States.
  • Submit a complete application with a resume, cover letter, and portfolio link.

Nice To Haves

  • Portfolio demonstrating foundational environment art skills, including 3D art examples with strong perspective, composition, mood, lighting, and material definition.
  • Understanding of color theory and PBR.
  • Industry involvement outside classroom curriculum, such as game jams, personal projects, or contributions to group projects.
  • Exposure to industry-standard development software, tools, and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate ideas, eagerness to learn, and ability to put feedback into action.

Responsibilities

  • Learn and use industry-standard tools and software, including Unreal Engine, ZBrush, Blender, and Substance Painter/Designer.
  • Participate in 3D art production tasks such as modeling, sculpting, UVs, texturing, material creation, mesh optimization, and in-engine implementation.
  • Assist with world building, set dressing, and environment creation in Unreal Engine.
  • Support mid-level, senior, and lead artists by polishing existing assets, helping resolve issues, and contributing to art production tasks as assigned.
  • Build understanding of advanced game development technology, with a focus on Unreal Engine 5.

Benefits

  • Medical, dental, and vision benefits package for interns.
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