Deeplocal creates inspiring moments for brands in the real and virtual worlds. We strategize, imagine, design, and fabricate ambitious experiences from concept to execution. Our work is driven by inventive technology, design, storytelling, craft, and most importantly, humans. We’re seeking a junior-to-mid-level Experience Designer to join our creative team. This role is intentionally broad. Your primary background might be in graphic design, motion design, digital design, art direction, copywriting, strategy, 3D design, interiors, architecture, product design, or experiential design. What matters most is that you can translate ideas into experiences people can see, touch, move through, and interact with. This is not a traditional UI/UX role, and it is not a strict graphic, motion, or digital design position. Deeplocal’s work lives in physical space. We are looking for someone who can think beyond screens and communicate ideas through spatial, physical, interactive, and human-centered experiences. Your portfolio should show strong creative thinking, visual taste, and evidence that you can work with physical interaction. That might mean environments, installations, objects, prototypes, interactive exhibits, spatial storytelling, event experiences, kinetic ideas, product-like concepts, or other work that shows how people engage with an idea in the real world. Although remote employees will be considered, preference will be given to candidates in Pittsburgh, or those willing to relocate. You care deeply about design quality, from the high-level concept to the smallest detail. You are curious about how things work, how people move through spaces, and how physical, visual, digital, and interactive elements come together to create an experience. You may have a primary creative discipline, but you are excited to work across disciplines and learn new tools, methods, and ways of making. You enjoy participating in cross-functional teams, balancing aesthetic considerations with engineering, technology, fabrication, brand, and user experience. You can communicate ideas visually and verbally, whether through sketches, diagrams, storyboards, renders, references, mockups, writing, prototypes, or decks. You can handle multiple projects simultaneously, keeping track of deadlines and self-directing your workload and priorities. You are aesthetically agile and can design for a variety of brands with different styles, tones, palettes, and voices. You are eager to develop creative concepts that integrate thoughtful user experience, physical interaction, and strong storytelling. You like getting your hands dirty, using rapid prototyping, low-fidelity models, tests, sketches, or mockups to prove out design concepts. You have 2–4 years of experience, preferably in a creative agency, experiential studio, design studio, architecture/interiors practice, production environment, or similar setting.
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Job Type
Full-time
Career Level
Entry Level
Education Level
No Education Listed