Retro Studios is seeking an Environment Artist for a contract position. This role involves creating compelling environments, props, models, and textures in-engine for Switch 2. The artist will be responsible for modeling and texturing high-fidelity assets using tools like Zbrush, Maya, and Substance Suite, as well as utilizing and planning for environment creation kits. The position requires constructing organic and hard-surface environments in proprietary software, focusing on environmental storytelling and standard world-building. Collaboration with art direction and leads is essential to achieve desired goals, while also working within performance constraints such as poly counts, draw call limits, and texture memory. The artist will take ownership of environmental assets and scene layout, fostering collaboration across disciplines to produce high-quality, innovative environment art. This job description outlines primary duties and requirements and may be subject to modification.
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Career Level
Mid Level
Education Level
No Education Listed