Environment Artist – STARCRAFT | Irvine, CA

Blizzard Entertainment•Irvine, CA
•$30 - $56•Hybrid

About The Position

Blizzard Entertainment is building the next chapter of STARCRAFT: an original, story-driven open-world shooter that honors the franchise’s legacy. The Environment Artist will create high-quality game environment artwork using artistic and technical expertise, building, integrating, and optimizing a variety of environment asset types in support of gameplay. The role calls for comfort working in a startup environment and navigating ambiguity with purpose. This artist works with Environment leadership and cross-functional partners to take environments from concept through completion, contributing to work practices from iterative prototyping to final execution. The position is based at Blizzard’s Irvine studio and has a hybrid work week combining work-from-home and on-site days.

Requirements

  • At least 5 years of experience in AAA Environment Art.
  • Experience in a relevant role on at least one shipped major title.
  • Experience with a AAA game engine and a strong understanding of implementation and integration.
  • Strong understanding of Environment Art creation and proficiency in industry-standard 3D workflows.
  • Portfolio containing examples and detailed breakdowns of practical work.
  • Understanding of authoring PBR-compliant content.
  • Team-oriented approach, with an understanding of collaboration and cross-departmental partnership.
  • Ability to inspire others through an enthusiastic approach to game development and improving core skills.
  • Self-motivation and ability to deliver tasks in a timely manner.

Nice To Haves

  • Solid understanding of game art creation outside Environment Art, such as Lighting, VFX, Characters, Animation, or Rendering.
  • Interest in Photography and Cinema.
  • Experience creating and handling photogrammetry data.
  • Passion for playing a variety of video games.
  • Knowledge of 3D composition, form, balance, and color theory.

Responsibilities

  • Collaborate with Environment leadership, designers, artists, engineers, Materials, VFX, and Lighting departments to deliver game environment artwork.
  • Contribute to working practices and create environment content through iterative prototyping and final execution, including level set-dressing, asset creation, external-partner collaboration, terrain manipulation, and material work.
  • Contribute to content-creation briefs and guidelines for internal and external artists.
  • Take environments from concept to completion through hands-on work.
  • Stay current on industry trends, including advancements in commercial game engines and workflow efficiencies.
  • Work with production to complete tasks within the given timeframe, identifying blockers and workflow improvements early.

Benefits

  • Medical, dental, and vision coverage.
  • Health savings or health reimbursement account and healthcare and dependent care spending accounts.
  • Life and AD&D insurance and disability insurance.
  • 401(k) with Company match.
  • Tuition reimbursement and charitable donation matching.
  • Paid holidays and vacation, paid sick time, and floating holidays.
  • Compassion and bereavement leaves and parental leave.
  • Mental health and wellbeing programs and fitness programs.
  • Free and discounted games.
  • Voluntary benefit programs, including supplemental life and disability coverage, legal services, ID protection, and rental insurance.
  • Relocation assistance may be available if the Company requires the employee to move for the job.
  • Eligible employees may receive incentive compensation; it is not guaranteed.
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