About The Position

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Environment Artist intern to join the team and help us in crafting the high caliber games our fans have come to expect.

Requirements

  • Able to produce interesting looking assets within different styles, depending on the project, even when there is no concept art available.
  • Good communication skills, able to work in a team and take creative input.
  • Excellent feeling for shape, colour, lighting and composition. Both at Object level as at Scene level.
  • Basic knowledge in creating modular set pieces like walls, stairs, houses, etc..
  • A professional level of written and spoken English
  • Capacity to work in a fast paced environment
  • Must already be eligible to work in the country and possess any required documents (Visa/permits)
  • Currently completing or recently graduated from a program of study relevant to the role

Responsibilities

  • Creating the ingame assets following the guidelines, with or without concept art. (assets involved: Trees, rocks, vegetation, props, furniture, houses, castles, weapons,…)
  • Creating and Baking Highpoly models, created in 3DS max or Maya / Z-brush and texturing them in substance painter (or equivalent 3D and 2D programs). Both organic and hard surface.
  • Work together with the other departments to supply the designers’ needs and streamline the tools and processes.

Benefits

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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