Engineering Manager, Tools & Products

2KMontreal, QC
Hybrid

About The Position

2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Requirements

  • 6+ years of software engineering experience (ideally within games, VFX, or animation tools), with 2+ years directly managing engineers.
  • Expert knowledge of software development pipelines, automated testing principles, and CI/CD concepts.
  • Highly proficient programming skills in C++, C#, or Python within large, multi-branch codebases.
  • Excellent communication and alignment skills to bridge the gap between technical teams, product strategy, and studio partners.
  • Undergrad or higher degree in Computer Science, related field, or equivalent experience.

Nice To Haves

  • Demonstrable experience with Unreal Engine 5 core systems, editor tooling, or blueprint frameworks.
  • Experience with web technologies, database architectures, or distributed systems.
  • Exposure to machine learning or AI integrations within content creation pipelines.

Responsibilities

  • Lead, mentor, and manage a team of 8+ tools and automation engineers, tracking performance expectations and defining career development frameworks.
  • Standardize technical onboarding, Individual Development Plans (IDPs), and performance review metrics for the engineering group.
  • Collaborate with Technical Directors and Product Managers to define software engineering standards and drive the adoption of automated pipelines.
  • Oversee development of automated testing principles, CI/CD systems, and reusable content creation tools to eliminate workflow bottlenecks.
  • Maintain sharp technical skills by writing code for non-time-critical software components, reviewing documentation, and exploring new technologies.
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