Directeur du design / Design Director

2KQuebec, QC
Hybrid

About The Position

Gearbox Studio Québec brings together a team of exceptional talents, driven by the passion to create award-winning and iconic video games. Our rich universes come to life through transmedia narratives, live experiences, and derivative products, offering players unforgettable immersive adventures. Our studio is recognized for its work on successful franchises like Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well as for the continuous development of cult licenses such as Duke Nukem, Risk of Rain, and Homeworld. Gearbox also has offices in Canada, in the cities of Quebec and Montreal. Gearbox Studio Québec is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ : TTWO). For more information, visit www.GearboxSoftware.com.

Requirements

  • 15 years of experience as a designer in the video game industry.
  • Shipped multiple multiplatform titles from pre-production to certification, including in leadership roles.
  • Experience with Unreal Engine 4 or 5.
  • Deep knowledge of action games, particularly shooters.
  • Can clearly analyse and articulate complex mechanics, systems, and game loops.
  • Sets the project's quality standard and a clear-cut design direction.
  • Supports the design team by actively removing production roadblocks, including making calls to keep the team moving forward.
  • Encourages autonomy and trusts the expertise of senior designers.
  • Maintains a flat, collaborative management style rather than top-down direction.
  • Desires to maintain direct ownership of specific design tasks.
  • Builds, iterates, and polishes features and data sets directly in-engine.
  • Fully bilingual (fluent in both French and English).

Responsibilities

  • Define the gameplay vision in partnership with the Creative Director to leverage the project's core pillars.
  • Work closely with game designers and other project directors to refine and improve game systems, including 3Cs, combat, artificial intelligence, weapons, character skills, power growth and environmental interactions.
  • Communicate the design direction clearly and concisely to all project team members and partners.
  • Provide clear feedback to the team to foster a culture of quality and accountability.
  • Actively contribute to the project's development by working directly in-engine.
  • Collaborate with project leadership to establish the project scope and priorities.
  • Guide, inspire, and support multidisciplinary teams throughout the project.
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