About The Position

DigiPen Institute of Technology is seeking experienced practitioners in game development and adjacent fields to teach courses in its 100% online, asynchronous Master of Science in Game Development program. Instructors mentor aspiring game developers and working professionals, share industry expertise, and deliver curriculum combining creative and technical skills to prepare students for game-industry careers. Applicants may be invited to interview and, if accepted, join a pool of pre-approved adjuncts. The Computer Science Department hires from this pool each semester as needed; the posting is ongoing. The program prepares students for leadership roles through artistic creativity, technical proficiency, team-based collaboration, and work with industry-standard tools and engines. Its subject areas include game design, programming, production management, and emerging technologies. Adjunct instructors are responsible for the day-to-day operation of one or more courses, facilitating online discussions, providing timely and constructive feedback, and maintaining regular office hours. They keep course materials current, technically accurate, industry-relevant, and suitable for online learning; incorporate real-world workflows and industry standards; collaborate with faculty colleagues; and contribute to program assessment and continuous improvement. This is a part-time, temporary assignment of no more than one semester at a time. Assignments depend on student enrollment, instructional needs, budget consideration, and approval. The listed salary is $6,048 for positions at the Assistant Professor level; exceptional experience may lead to an additional title and compensation. Applicants should submit a cover letter, current CV or résumé, and transcripts from their most recently attended educational institutions. A teaching philosophy statement and a statement about maximizing quality and engagement across broad subjects and perspectives are optional. Employment offers are subject to a required background check, employment verification, and five-panel drug screen.

Requirements

  • Bachelor's degree in Game Development, Computer Science, Interactive Media, Digital Arts, or a closely related field.
  • Minimum 4 years of professional game-development experience in the industry.
  • Deep expertise in at least one of these areas: game design, game programming, technical art, game production, or game engines.
  • Proficiency in the Unreal game engine.
  • Excellent communication skills and ability to explain complex concepts to diverse learners.
  • Portfolio demonstrating shipped games or significant game-development projects.

Nice To Haves

  • Master's or Ph.D. in Computer Science or a related field.
  • Shipped titles on major platforms.
  • Experience with a professional game engine such as Unity, Unreal, or Godot.
  • Demonstrated teaching or mentoring experience, preferably at university level.
  • Experience with online learning platforms and virtual instruction.
  • Credits on commercially successful or critically acclaimed games.
  • Expertise in emerging game technologies, including VR/AR, procedural generation, multiplayer systems, or AI for games.
  • Experience with multiple programming languages, such as C++, C#, or Python.
  • Knowledge of game-art pipelines and tools such as Maya, Blender, or Substance.
  • Experience with agile development methodologies and production tools.
  • Published work, talks, or tutorials on game-development topics.
  • Active participation in game-development communities.
  • Experience teaching in online or hybrid learning environments.
  • Understanding of game monetization, live operations, and business models.

Responsibilities

  • Operate one or more courses in the online, asynchronous Master of Science in Game Development program.
  • Facilitate meaningful discussions and interactive learning experiences in virtual classrooms.
  • Provide timely, constructive feedback on student work and maintain regular office hours.
  • Update course content as necessary to keep it current.
  • Ensure course content is technically accurate, industry-relevant, and appropriate for online learning.
  • Stay current with game-industry trends, emerging technologies, and best practices.
  • Integrate real-world game-development workflows and industry standards into course delivery.
  • Collaborate with faculty colleagues to maintain curriculum quality and coherence.
  • Contribute to program assessment and continuous improvement efforts.
  • Mentor aspiring game developers and current practitioners.
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