About The Position

DigiPen Institute of Technology is seeking experienced game development practitioners to author courses for its online Master of Science in Game Development program. Course Authors will work with a professional Instructional Designer to create engaging online instruction using the Unreal Game Engine and contribute industry expertise to a curriculum combining creativity, technical proficiency, and team-based collaboration. Candidates accepted through the application and interview process may join a pool of pre-approved adjuncts. The program hires from this pool each semester as needed, and this is an ongoing posting. The assignment may not align with the academic calendar. Its duration varies based on progress and time of year, but is typically five months from the start date. All adjunct positions are part-time, temporary assignments dependent on student enrollment and instructional needs, and subject to budget consideration and approval. The position is not benefits eligible.

Requirements

  • Bachelor's degree in Game Development, Computer Science, Interactive Media, Digital Arts, or a closely related field.
  • At least 4 years of professional game development experience in the industry.
  • Deep expertise in at least one of these areas: game design, game programming, technical art, game production, or game engines.
  • Proficiency in the Unreal game engine.
  • Excellent communication skills and ability to explain complex concepts to diverse learners.
  • Portfolio demonstrating shipped games or significant game development projects.

Nice To Haves

  • Master's or Ph.D. in Computer Science or a related field.
  • Shipped titles on major platforms.
  • Experience with a professional game engine such as Unity, Unreal, or Godot.
  • Demonstrated teaching or mentoring experience, preferably at the university level.
  • Experience with online learning platforms and virtual instruction.
  • Credits on commercially successful or critically acclaimed games.
  • Expertise in emerging game technologies such as VR/AR, procedural generation, multiplayer systems, or AI for games.
  • Experience with multiple programming languages, such as C++, C#, or Python.
  • Knowledge of game art pipelines and tools such as Maya, Blender, or Substance.
  • Experience with agile development methodologies and production tools.
  • Published work, talks, or tutorials on game development topics.
  • Active participation in game development communities.
  • Experience teaching in online or hybrid learning environments.
  • Understanding of game monetization, live operations, and business models.

Responsibilities

  • Collaborate with a professional Instructional Designer to develop engaging, high-quality online instruction for one or more game development-related courses using the Unreal Game Engine.
  • Develop and update lectures, tutorials, assignments, projects, and assessments.
  • Ensure course content is technically accurate, industry-relevant, and appropriate for online learning.
  • Stay current with game industry trends, emerging technologies, and best practices.
  • Integrate real-world game development workflows and industry standards into the curriculum.
  • Provide periodic updates to keep course materials current.
  • Collaborate with faculty colleagues to maintain curriculum quality and coherence.
  • Contribute to program assessment and continuous improvement efforts.
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service