Core Audio Software Engineer

Apple•Cupertino, CA

About The Position

Apple’s Media Graphics & Compute (MGC) group develops audio, video, and graphics technologies for products including iPhone, iPad, Mac, Apple Watch, AirPods, HomePod, Apple TV, and Vision Pro. The Audio team provides the audio foundation for features such as Game Audio, Siri, FaceTime, media capture and playback, and APIs for third-party developers. The Core Audio Software Engineer will build audio features and products for Apple customers, with a focus on improving audio experiences for games and future audio technologies. The role involves continually improving audio-stack performance through investigations, proposing optimizations, and collaborating with cross-functional teams to improve performance across the overall system. The position calls for strong systems-level programming skills, multi-threaded programming experience, and the ability to work effectively in a fast-paced, team-oriented environment.

Requirements

  • At least 5 years of software development experience.
  • Strong coding skills in C++ or Swift.
  • Experience with and understanding of real-time multithreaded programming systems.
  • Knowledge of memory and compute performance analysis and characterization.
  • Excellent interpersonal skills and comfort working in a fast-paced, team-oriented environment.

Nice To Haves

  • Experience using performance tracing, profiling, and logging tools.
  • Experience with audio technologies.
  • Experience leading or mentoring a team of engineers.

Responsibilities

  • Build audio features and products for Apple customers.
  • Improve the performance of the audio stack by conducting investigations with performance tools.
  • Propose optimizations and improvements to the audio stack.
  • Work with cross-functional teams to improve performance across the overall system.
  • Contribute to audio experiences for games and future audio technologies.
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