Contract Composer

Mob Entertainment
$30 - $50Remote

About The Position

Mob Entertainment is a startup multimedia studio best known for its hit indie horror game "Poppy Playtime". The franchise is one of the hottest new properties in gaming, and the team is naturally expanding as their ambition expands. Mob Entertainment is a small but fearless indie team crafting deeply atmospheric and emotionally resonant horror experiences. Their games blur the line between fear and fascination, and they believe sound is the soul of that experience. They are looking for a multifaceted Contract Composer who can craft chilling, immersive, and unforgettable original music to haunt players long after they put the controller down. As their Contract Composer, you’ll be the architect of the game’s sonic unease — blending ambient dread, tense build-ups, and haunting melodies to evoke the psychological and emotional depth that defines great horror. You’ll work closely with the design and audio teams to shape an evolving score that responds dynamically to player behavior and supports the story-first approach. The ideal candidate will primarily serve as a composer, with the versatility to assist in sound effects creation and implementation when required.

Requirements

  • At least three years of experience in a Composer or Audio Designer role
  • A compelling portfolio or reel featuring original music and sound design, that stylistically matches the Poppy style - with horror, thriller, and liminal nostalgia.
  • Experience working on at least one released indie or commercial game.
  • Strong ability to tell stories through music and create emotional contrast through minimalism, dissonance, or ambient layers.
  • Proficiency in a DAW (Logic, Cubase, Reaper, etc.). Familiarity with Reaper is a plus.
  • Familiarity with Metasounds and a basic understanding of game implementation.
  • Creative instincts aligned with narrative-driven, mood-heavy indie games.
  • Strong communication skills and comfort working in a small, collaborative team environment.

Nice To Haves

  • Experience with Unity or Unreal Engine.
  • Integrate music using Unreal’s audio system (with support from technical audio staff as needed).
  • Interest in psychological horror, folklore, or experimental storytelling.
  • Ability to work with both traditional composition and abstract/avant-garde soundscapes.

Responsibilities

  • Compose and produce original music tailored to the tone and pacing of a psychological horror experience.
  • Design adaptive music systems that respond to in-game actions and player choices.
  • Collaborate with the Game Director to establish the musical identity of the game.
  • Experiment with unconventional instruments, sound textures, and techniques to create unsettling soundscapes.
  • Deliver high-quality audio assets, including stems and variations for dynamic layering.
  • Iterate on feedback from internal playtests and reviews.
  • Support the audio team in creating sound effects, and various aspects of game audio.

Benefits

  • Equal opportunity workplace
  • Complies with all federal, state, and local laws prohibiting discrimination in employment
  • Considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.
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