Combat Designer (Gameplay)

Cloud ChamberMontreal, QC
Hybrid

About The Position

As a Combat Designer at Cloud Chamber, you will join our talented development team to help shape the combat gameplay and immersive sandbox world of BioShock. In this role, you’ll collaborate with a passionate group of game developers to craft experimental gameplay experiences that support player expression and ingenuity—bringing the richly imagined world of BioShock to life.

Requirements

  • Knowledge of current game trends in technology.
  • Experience working with a variety of established game toolsets.
  • Understanding of game mechanics, combat systems, and AI NPC design.
  • Familiarity with game development tools, and experience with pipelines, standards, and workflows.
  • Experience working in a collaborative environment with cross-disciplinary groups.
  • Solid presentation skills.
  • Current knowledge of gaming industry development landscape, technology and tools.
  • Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings.
  • Knowledge of behavior trees in Unreal Engine 5.
  • Knowledge of industry standard AI, progression systems, and player mechanics features.
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Nice To Haves

  • Professional proficiency in both French and English (for candidates located in Quebec).

Responsibilities

  • Partner with and support a team of designers to implement combat gameplay content in an immersive sandbox world.
  • Maintain best practices and support the workflows conducive to consistency and deliverability of game content within the team.
  • Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators.
  • Help build and refine the combat systems development and the gameplay framework for encounters.
  • Collaborate with other developers to help build an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world.
  • Be curious and get creative: look beyond direct conflict, accommodate various playstyles and design encounters that can be resolved through player ingenuity.
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