Campus Community Lead - Arts & Creative Communities

Fuku•New York, NY
•$150,000 - $300,000•Hybrid

About The Position

The Campus Community Lead will bring a new consumer product to life by building relationships with art schools, creative institutions, students, and emerging artists. This is a 0-to-1 role focused on campus engagement, creative communities, brand activation, and consumer growth. The role will design, launch, and scale a campus community strategy in collaboration with senior leadership and teams across Brand, Community, Marketing, and Product. The position includes developing a campus ambassador programme, creating creative activations and community experiences, and supporting the early-stage launch and growth of the product. The Campus Community Lead will gather community insights, test and refine engagement approaches, and measure outcomes such as campus penetration, ambassador activity, community engagement, and user activation. The role is based in New York City with a hybrid arrangement requiring 3–4 days onsite.

Requirements

  • Proven experience in campus community building, university partnerships, student ambassador programmes, community growth, or experiential marketing.
  • Demonstrated ability to build a campus programme, community initiative, or ambassador network from 0 to 1.
  • An existing network or strong familiarity with universities, art schools, design institutions, and creative communities.
  • Experience working with university stakeholders, student organizations, campus administrators, or institutional partners.
  • Strong understanding of engaging Gen Z audiences, students, emerging artists, and young creatives.
  • Excellent interpersonal skills and an ability to build relationships with diverse groups of people.
  • Experience planning and executing community events, creative activations, or campus engagement initiatives.
  • Strong organizational and project management capabilities, including managing multiple partners and initiatives.
  • Entrepreneurial mindset, creative thinking, and willingness to experiment with new ideas.
  • Ability to work independently in an evolving, fast-paced environment.

Nice To Haves

  • Experience in consumer technology, social media, creator platforms, or creative industries; advantageous but not required.
  • Background in campus community or university community programmes, student or campus ambassador programmes, university partnerships or campus engagement, community growth or creator communities, experiential marketing or campus activations, employer branding or university programmes, creative or campus marketing agencies, or arts, design, and cultural community organizations.
  • Experience building university communities or ambassador programmes from scratch.

Responsibilities

  • Develop and execute a campus community strategy targeting art schools, design institutions, and emerging creative communities.
  • Identify and prioritize universities, art colleges, creative programs, and student networks.
  • Build relationships with university stakeholders, including student organizations, career services, academic departments, and institutional partners.
  • Establish a scalable framework for campus engagement, community activation, and long-term relationship development.
  • Translate early community insights into actionable recommendations for product, brand, and growth teams.
  • Design, launch, and manage a campus ambassador programme from the ground up.
  • Identify, recruit, and engage student ambassadors, creative community leaders, and influential campus connectors.
  • Develop ambassador onboarding, engagement programs, incentives, and performance frameworks.
  • Empower ambassadors to build authentic communities and encourage organic product adoption.
  • Track ambassador effectiveness, campus engagement, and community growth.
  • Build relationships with emerging artists, designers, creators, and young creative talent.
  • Develop creative activations, workshops, campus events, and community experiences that encourage participation and product discovery.
  • Identify partnership opportunities with art institutions, student collectives, and creative organizations.
  • Collaborate with external agencies, event partners, and community organizations as needed.
  • Create programs that encourage authentic participation, user-generated content, and long-term community engagement.
  • Support the early-stage launch and growth of a new consumer product through targeted campus and creative-community initiatives.
  • Partner with Brand, Marketing, Product, and Growth teams to translate community feedback into product and engagement opportunities.
  • Experiment with community-building approaches, evaluate results, and refine strategies.
  • Establish success metrics across campus penetration, ambassador activity, community engagement, and user activation.
  • Own initiatives from initial concept through execution, measurement, and iteration.

Benefits

  • Opportunity to build a campus community and ambassador programme from scratch and shape its strategy, partnerships, and activation model.
  • Opportunity to help launch a new consumer product and establish relationships with its earliest creative-community users.
  • Work with a diverse, international New York team.
  • Entrepreneurial pace with the backing, infrastructure, and resources of a major international consumer technology company.
  • High ownership and visibility, with responsibility for shaping the product’s early community.
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