Asset Coordinator

Liquid DevelopmentPortland, OR
Remote

About The Position

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. We are currently looking to add a client-focused, highly-organized individual with strong English communication skills who can fill the role of Asset Coordinator to help support our Animation Team! As an Asset Coordinator here at Liquid Development, you will be in the production trenches with the Art Team. You’ll help them achieve goals by shepherding files on their journey from artist to client/feedback from client to artist; maintaining and updating file management and tracking systems; creating handbooks, guides, tutorials for team members, and assisting in the development of creative solutions to the myriad of small out-of-the-box problems that crop up during any project.

Requirements

  • Previous production experience in the gaming industry and/or app development (mobile, VR, etc)
  • Experienced in Microsoft Office/SharePoint, Adobe Suite, Google Docs/Sheets and at least one Project Tracking tool (Monday, Jira, Shotgrid, PureRef, etc)
  • Strong organizational and detail-oriented skills working with weekly reporting, file sharing, note taking, file transfer/submissions, etc
  • Proactive personality with ability to work collaboratively and independently
  • Prior animation background in the game industry

Nice To Haves

  • A solid understanding of animation workflows
  • Experienced specifically in Jira or Airtable
  • Academic background in video games
  • Experience with Art creation tools such as Maya, 3DS Max, Photoshop, Substance Painter, Unreal Engine and their respective files types

Responsibilities

  • Manage and lead QA for files
  • Assemble weekly project reports
  • Track updates from artists, leads, and clients
  • Organize submissions for delivery to client
  • Kick off assets approved by the Art Director
  • Organize and prepare materials for team distribution
  • Assist with meeting notes from Project Manager
  • Assist with asset submissions

Benefits

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Medical, Dental, Vision benefits
  • Voluntary Long-term / Short-term Disability
  • 401K w/ company match
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