Animateur.trice technique

Frima StudioQuebec, QC
Hybrid

About The Position

Frima is looking for a Technical Animator to join a team on one of their latest co-development projects. Frima is a video game development studio based in Quebec City and Montreal with over 20 years of experience, bringing together hundreds of passionate talents united by a single ambition: to create unforgettable games on all platforms.

Requirements

  • Bachelor's degree in arts, multimedia, 3D, or equivalent.
  • Minimum of five (5) years of relevant experience in the video game industry.
  • Highly versatile profile, capable of quickly switching between artistic creation (rigging) and technical logic (engine/code).
  • In-depth knowledge of anatomy and biomechanics to create realistic rigs faithful to model morphology (both bipeds and fictional creatures).
  • Advanced mastery of Maya (constraint systems, deformers, expressions).
  • Excellent knowledge of Advanced Skeleton and ability to create custom rigging from scratch, for both body and facial expressions.
  • Ability to develop tools (Python / MEL) to optimize Maya and facilitate animators' work.
  • Hands-on experience with integration in Unity (Mecanim, Playables) AND Unreal Engine.
  • In-depth mastery of Unreal Blueprints (specifically Animation Blueprints) and Anim Trees structures.
  • Good understanding of animation principles.
  • Ability to document and explain one's work clearly and concisely.
  • Strong understanding of rigging, skinning, and technologies related to characters, objects, and environmental elements.
  • Experience with at least one game delivery.
  • Mastery of French and English (written and oral).
  • Available for international travel as needed.
  • Technical demo required - each demonstrated rig must be accompanied by a written description or presentation note (e.g., PDF document, website, or video descriptions).

Responsibilities

  • Develop, test, and maintain animation systems in collaboration with animators, game programmers, and other team members.
  • Provide technical support for animation tools and the game editor.
  • Assist in the creation of technical tools for DCC and engine (Maya, Unity, and Unreal).
  • Assist in the design, integration, and validation of animations.
  • Integrate animations into the game engine and ensure their proper functioning.
  • Collaborate with animators to ensure animation features comply with technical, aesthetic, and gameplay constraints.
  • Research and share knowledge on game engines and best practices within the industry.
  • Assist in planning animation tasks.
  • Pipeline analysis and technological watch on best practices in video game animation.

Benefits

  • 4.5-day work week, year-round (Friday afternoons off).
  • Truly flexible work: 100% remote (for residents of Quebec), hybrid mode, or 100% in-person, your choice.
  • Up to 7 weeks of vacation per year, sick days & personal days.
  • Comprehensive group insurance from day one.
  • Contribution to your RRSP.
  • An allowance of $400 for the purchase of ergonomic equipment.
  • Access to chair massages, fresh fruits and snacks, a gym, sports activities, etc.
  • Regular presentations of projects and updates.
  • Close-knit, caring, and inclusive teams, even remotely!
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service