3D Computer Vision Engineer

Toggle RoboticsNew York, NY

About The Position

Toggle is a venture-backed robotics and software company building technology for the construction and fabrication industries, with a globally distributed team across the U.S. and Europe. We have deployed robotic systems in real-world rebar production and are now building a new category of industrial software: automated feature inspection and dimensional verification for high-mix fabrication. We’ve validated our sensing and verification stack in rebar and are expanding into broader fabrication environments (metal, glass, GFRC, wood), where quality control remains manual and inconsistent. We're looking for a 3D Computer Vision Engineer — on a contract basis — to help shape software that turns raw 3D scan data into reliable, production-grade measurements and pass/fail decisions in real-world environments.

Requirements

  • Degree in Computer Science, Robotics, or related field
  • Strong experience in 3D computer vision / geometry processing
  • Proficiency in Python; C++ a strong plus
  • Experience shipping production-quality computer vision or measurement pipelines (not just research code)
  • Hands-on experience with real sensor data (not just simulated or academic datasets)
  • Hands-on experience with point cloud libraries (PCL, Open3D, or similar)
  • Hands-on experience with registration (ICP, feature-based alignment)
  • Hands-on experience with geometric primitive fitting (RANSAC, circle/cylinder/plane fitting)
  • Hands-on experience with sensor calibration and depth systems

Nice To Haves

  • Inspection, metrology, or manufacturing systems experience
  • Parsing CAD models (DXF, STEP) and aligning scan data to CAD geometry
  • Deployment of systems into production environments
  • Robotics or industrial automation background

Responsibilities

  • Develop pipelines for point cloud processing, filtering, and denoising
  • Develop pipelines for scan-to-CAD alignment (ICP + feature-based methods)
  • Develop pipelines for feature extraction and primitive fitting (planes, edges, holes, slots, chamfers, fillets)
  • Develop pipelines for dimensional measurement, tolerance evaluation, and per-point deviation field computation
  • Translate raw geometry into clear inspection outputs (pass/fail, deviations, annotations)
  • Generate per-point deviation heatmaps for visual review in the 3D viewer
  • Handle calibration, drift, noise, and incomplete data
  • Ensure robustness across materials, lighting, and shop-floor conditions
  • Work directly with QC managers on the shop floor to validate and iterate
  • Ship working software on a short feedback loop — prototype, test in the field, harden
  • Support live customer deployments
  • Help define how UI/UX is optimized for operators
  • Contribute to end-to-end workflows, not just isolated algorithms
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