About The Position

As a 3D Animator on Dead by Daylight, you’ll specialize in character animation, helping bring our iconic Survivors and Killers to life through high-quality motion capture and polished in-game performances. Working closely with animators, designers, and technical teams, you’ll translate mocap data into expressive, believable character movement that supports gameplay and storytelling.

Requirements

  • Minimum of 7 years of professional experience in animation within the gaming industry.
  • Strong experience with game engines and DCC tools such as Unreal, Unity, Inhouse engine, Autodesk Maya, or equivalent.
  • Solid understanding of animation tools, with a basic knowledge of rigging concepts and video game production pipelines.
  • Strong observation skills, adaptability, and the ability to manage tasks and projects effectively.
  • Contribute to mentoring the team by sharing documentation, best practices, and a solution-oriented mindset.
  • Collaborative, team-oriented mindset with a strong client/player-focused approach.

Responsibilities

  • Effectively apply the principles of animation to create a high-quality character.
  • Understand game design intentions and create in conjunction with the art team the required animation lists for characters.
  • Integrate your animation in Unreal engine.
  • Have the ownership of the characters and ensure the overall quality of the product.
  • Help define, structure, and evolve animation workflows and pipelines, ensuring best practices are shared and consistently applied across the team.
  • Act as a mentor and right-hand support to the lead, fostering collaboration, guiding team members, and helping align the team around shared goals and processes.
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service