Video Game Designer

SimileSan Francisco, CA
$150,000 - $250,000Remote

About The Position

Simile is changing the way consequential decisions are made by building the first AI simulation of society, populated by generative agents based on real humans. Our research pioneered the field of AI-based simulation, proving it is possible to model human behavior with high accuracy. Today, we are developing a Foundation Model to predict human behavior in any situation, at any scale. We are backed by $100M in funding led by Index Ventures, with participation from Hanabi, A, Bain Capital Ventures, and AI visionaries including Andrej Karpathy, Fei-Fei Li, Adam D'Angelo, and Guillermo Rauch. This role involves building a website that feels like Smallville, a living, breathing place for people to discover. The goal is to create an interactive experience that makes visitors want to stay, play with it, and share it. The website will be populated with simulated people and designed to be engaging and exploratory.

Requirements

  • Game Sense: You’ve shipped a game. A jam entry, a weird side project, anything real that people actually played. You know what makes play feel good.
  • Web Craft: Strong command of modern web technologies and the ability to build performant, interactive experiences in the browser.
  • Judgment: You know the difference between an interactive thing that feels alive and one that feels clunky.
  • Ownership Mindset: A desire to own the whole thing end-to-end.

Nice To Haves

  • You’ve built a game that found a large audience, or shipped commercially.
  • You can make pixel art yourself — sprites, tiles, little worlds — or direct artists who can.
  • You’re curious what AI agents get up to when you hand them a world.

Responsibilities

  • Build the world: Design and ship a website that feels like Smallville — interactive, alive, and worth exploring rather than a static landing page.
  • Populate it: Bring our simulated people into the browser and give visitors a world to wander through, not just a page to scroll.
  • Make it move: Create the motion, interactivity, and game feel that turns a visit into play.
  • Own it end-to-end: Take the experience from blank canvas to production, making the design, engineering, and craft calls along the way.
  • Make it spread: Build something people want to stay in, play with, and send to a friend.

Benefits

  • Competitive compensation packages that include base salary, equity, and comprehensive benefits.
  • Equity: Grants are available for eligible roles, subject to board approval.
  • Health & Wellness: Comprehensive medical, dental, and vision coverage.
  • Time Off: Flexible time off policies to support work-life balance.
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