VFX Artist (Splinter Cell Remake)

UbisoftToronto, ON
CA$85,000 - CA$105,000Onsite

About The Position

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.

Requirements

  • Relevant experience creating VFX for video games with at least two shipped AAA titles
  • Experience with the Snowdrop engine or another real-time game engine such as Unreal Engine
  • Experience with 2D art tools such as Photoshop, After Effects or Nuke, and 3D software such as Maya or 3DS Max
  • Strong organization, adaptability, and a collaborative mindset

Nice To Haves

  • Experience creating VFX for scripted events is an asset
  • Knowledge of procedural generation software such as Houdini and experience creating and optimizing shaders, considered an asset

Responsibilities

  • Collaborate with the leadership team to understand the overall creative vision and establish visual effect priorities
  • Create real-time textures and particle effects for gameplay and scripted sequences
  • Produce visual effects such as smoke, explosions, and other immersive in-game effects
  • Create and integrate VFX for scripted events within the game experience
  • Build environmental and cinematic effects using particle systems and textures
  • Integrate VFX into the game engine
  • Partner with the programming team to identify needs and develop tools
  • Refine and optimize effects based on playtest results and feedback from cross-functional teams
  • Work within technical constraints to deliver visually appealing and performant effects
  • Collaborate effectively with production teams while managing tasks with a high level of ownership
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