As a VFX Artist, you will create the visual effects that give our games impact, atmosphere, and life, from combat and ability effects to environmental and ambient FX. You will work closely with Art Direction, 3D Artists, Animators, and Designers across multiple projects. The role involves building and maintaining VFX directly in Unreal Engine 5 using Niagara, creating and implementing particle effects and VFX for combat, abilities, environments, and UI feedback. You will also implement destruction, fluid, and other physics-based simulations, and develop procedural VFX solutions to speed up iteration and improve consistency. Creating and tuning post-process effects (bloom, distortion, screen-space effects, etc.) and supporting textures and materials/shaders for VFX use are also key responsibilities. You will integrate VFX with gameplay logic using Blueprints (with Programming support for C++ where needed) and collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work. Translating briefs and art direction into effects that fit the visual style and tone of each project, contributing to style guides and reference boards, and taking/acting on feedback throughout iterative review cycles are essential. You will also help define and improve VFX workflows and pipelines, and work on multiple game titles across different platforms simultaneously.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed