VFX Artist (9-month contract)

Blackbird InteractiveVancouver, BC
$80,000 - $90,000

About The Position

Blackbird Interactive is seeking a passionate VFX Artist to join our team and continue developing a AAA Sci-fi action title. In this position, you’ll be working under the supervision of an Art Director and Character Art Lead to develop eye-catching VFX for the game that fits within the IP’s Sci-fi aesthetics. You’ll collaborate closely with art leadership and cross-disciplinary teams to ensure that VFX assets are performant, readable and visually appealing. Please include a link to your showreel with your CV.

Requirements

  • 4 years of proven experience in developing VFX for games.
  • Strong understanding of 3D Softwares such as Maya/3ds-Max/Blender; as well as 2D softwares such as Photoshop, Substance Painter and Substance Designer.
  • Solid grasp of timing and shape for VFX.
  • Strong proficiency in developing shaders and materials for real-time visual effects.
  • Experience with dynamic FX scaling and variable integration at runtime.
  • Proficiency in the optimization techniques of visual effects.
  • Excellent communication and presentation skills.

Nice To Haves

  • AAA Game experience
  • Familiarity with Embergen
  • Coding and scripting knowledge
  • Passion for sci-fi games and/or any media
  • Experience working on existing IP and their assets

Responsibilities

  • Create and develop high quality, real-time VFX using a proprietary game engine.
  • Work with the Creative Leads to author immersive VFX for exciting new features in an existing IP.
  • Collaborate with tech art and programming to problem-solve and meet in-engine visual and performance targets.
  • Be comfortable owning your pipeline from asset creation to in-engine implementation; while collaborating effectively with multiple disciplines in the team.
  • You will take ownership of all VFX-related tasks, work independently with minimal supervision, and communicate deliverable updates effectively.
  • Employ creative re-use of existing VFX assets such as textures and materials to create new assets from expansive libraries.
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