User Interface Artist - Rainbow Six Siege

UbisoftMontreal, QC
Onsite

About The Position

As a UI Artist at Ubisoft Montréal, you will design and produce the visual elements of the game interface, including menus, typography, iconography, color palettes, and heads-up display elements. You will work closely with the art direction, user experience design, and UI technical art teams to deliver a clear, cohesive, and intuitive interface.

Requirements

  • Demonstrate strong skills in graphic design and visual organization
  • Master the Adobe Creative Suite, including Photoshop and Illustrator
  • Use prototyping or animation tools such as After Effects or Figma
  • Understand current trends in user interface design and motion design
  • Prepare interface assets for technical pipelines
  • Apply user-centered design principles
  • Adapt interfaces for multiple languages and cultural contexts
  • Collaborate effectively with multidisciplinary teams and communicate clearly

Responsibilities

  • Create visual mockups and assets for menus, systems, and the heads-up display
  • Transform 3D models into illustrated 2D elements using rendering and graphic editing techniques
  • Design readable and intuitive interfaces by applying strong principles of typography, color theory, and visual hierarchy
  • Maintain a consistent visual direction across the project’s interface while following artistic guidelines
  • Produce mockups, animatics, and simple prototypes to validate visual direction and motion design
  • Collaborate with the user experience team to support usability, navigation, and player understanding
  • Prepare and optimize interface assets for the game engine alongside UI technical artists
  • Ensure readability, adaptability, and visual consistency across platforms and resolutions
  • Adapt typography and layouts to support localization and text expansion
  • Support visual bug fixing, interface polish, and accessibility goals
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