Unreal FX Artist - Senior

Sony Pictures ImageworksVancouver, BC
CA$45 - CA$61Onsite

About The Position

The Unreal FX Artist uses sequence FX techniques, integrated with early animation, staging, and camera-blocking, to establish and convey the emotional and visual intent of the story. The primary focus of this role is to explore and develop multiple FX scenarios for in-progress sequences, guided by the Production Designer and Directors. An iterative approach is central to the position, and being comfortable with constant evolution and creative problem-solving is essential. The environment is fast-paced, with rapid turnaround, making proactivity and strong organizational skills a must.

Requirements

  • Versatile problem-solvers who can think outside the box, communicate ideas effectively, and develop creative solutions around technical limitations
  • Knowledge of key in game concepts, and experience establishing clean sequence Niagara and or Chaos setups and possible houdini engine support
  • A drive and curiosity for developing new techniques, workflows, and tools
  • Strong sense of self-sufficiency and proactivity to establish, prioritize and execute on tasks
  • Troubleshooting and problem-solving skills
  • Strong eye for aesthetics and color
  • Positive attitude in a team environment
  • 5+ years of meaningful experience in visual effects, animated feature films or games
  • 2+ years of production fx experience in Unreal Engine
  • Knowledge of Niagara and Chaos Tools
  • Demo reel that represents your skillset from past production experience

Nice To Haves

  • Knowledge of Houdini /Houdini engine in UE a major plus

Responsibilities

  • Under the guidance of your CG Supervisor or FX Lead, you will create final images delivered using Unreal Engine
  • Presenting work in review and touchbase sessions, and making creative and technical changes as directed.
  • Communicating with leads and production staff to ensure any creative, technical, or efficiency issues are flagged and addressed
  • Accountable for meeting quota and efficiency targets
  • Problem solving and handling all aspects of in game fx end-to-end

Benefits

  • healthcare
  • tuition reimbursement
  • RRSP's
  • Sick and Vacation leave
  • standard increases as applicable
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