Wizcorp is looking for highly experienced Unity Programmers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience, we’ll find the most suitable role within our teams. This position requires you to reside in Japan during your employment with Wizcorp. The ideal candidate will have several years of work experience working with Unity and have released games on PC and consoles. C# needs to be your lingua franca, but you should also not be afraid to deep-dive into the engine itself, building plugins and tools in C++ or any other language necessary to make improvements. You have experience solving deep, complex problems in the various Unity rendering pipelines, the Addressables system, and other key systems of Unity. A typical day involves reviewing code from other engineers, implementing control systems for consoles, investigating performance on the target platform, and modifying the game or engine to improve it. Afternoons will often be spent testing updated code on target platforms to ensure correctness and performance. The ideal candidate will be able to utilize their full grasp of Unity's lifecycle, work confidently to solve deep, complex problems in Unity's rendering pipelines (primarily URP, with familiarity in HDRP, SRP, or custom pipelines considered a strong plus), structure and build logical, performant groups of assets using the Addressables system, design and implement custom editor extensions, inspectors, and tools to streamline workflows, work autonomously on your code with minimal oversight, break down large features into engineering tasks and work with other engineers to complete them, mentor engineers in software development best practices, and have an interest in working on both games and their tools. Confidently communicate with all members of the company.
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Job Type
Full-time
Career Level
Senior
Education Level
Associate degree