Unity Developer

Excel Driver ServicesWheat Ridge, CO
Onsite

About The Position

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.

Requirements

  • Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
  • HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
  • URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
  • Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
  • Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints
  • Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters
  • Playables - API for code-driven, graph-based animation control with lower overhead
  • C# for game programming
  • Plastic - version control, branching, code reviews, collaborative workflows
  • Ability to communicate technical tradeoffs clearly with the rest of the team

Nice To Haves

  • Experience with multi-display or multi-camera rendering setups
  • Background in simulation, architectural visualization, or industrial software
  • Familiarity with Quest 3 / Android GPU tile-based rendering constraints
  • Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
  • Experience with CI/CD pipelines and multi-platform build targets

Responsibilities

  • Own the rendering and visual fidelity layer of the simulation platform
  • Develop custom URP render features, shader workflows, and post-processing pipelines
  • Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
  • Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
  • Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
  • Participate in team meetings, sprint planning, and code reviews
  • Contribute to documentation and help establish visual quality standards for the platform
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service