Contract UI/UX Designer

Mob Entertainment
Remote

About The Position

Mob Entertainment is a startup multimedia studio best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. We’re looking for a Contract UI/UX Designer / UI Artist who can combine strong visual design skills with player-first thinking to craft intuitive, immersive, and visually striking user interfaces. This role sits at the intersection of design, art, and gameplay. You’ll be responsible for both the user experience (flow, usability, clarity) and the visual execution (layout, motion, style) of in-game UI, helping ensure players can seamlessly engage with our worlds without breaking immersion.

Requirements

  • 3+ years of experience in UI/UX design or UI art for games or interactive media
  • Strong portfolio demonstrating both UX thinking and high-quality visual UI work
  • Experience designing for games, including HUDs, menus, and interactive systems
  • Proficiency in design tools such as Figma, Photoshop, Illustrator, or similar
  • Understanding of usability, player psychology, and interaction design principles
  • Experience implementing UI in a game engine (Unreal Engine preferred)
  • Strong communication skills and ability to collaborate across disciplines
  • Detail-oriented with a strong sense of visual hierarchy, typography, and layout

Nice To Haves

  • Experience working on horror or atmospheric games
  • Motion design or UI animation skills
  • Familiarity with Unreal Engine UMG and Blueprints
  • Basic scripting or technical implementation knowledge
  • Experience with live games or iterative UX improvements based on player feedback
  • Understanding of accessibility standards in games

Responsibilities

  • Design intuitive and engaging user experiences that improve player engagement and ease of use, including player flows, wireframes, and interaction models
  • Prototype UI/UX solutions to test usability and player experience
  • Ensure UI readability, accessibility, and responsiveness across platforms
  • Create high-quality UI visuals that align with the game’s tone, style, and horror atmosphere
  • Design clear and effective icons, symbols, and visual indicators to help players understand game mechanics, objectives, and feedback
  • Own the design of complex, high-impact UI systems such as HUD, inventory management, and other in-game interfaces
  • Drive the UI design workflow from wireframing and prototyping to creating art assets and supporting in implementation
  • Work closely with game designers, programmers, and other team members to ensure that the UI/UX design is in harmony with the overall vision and mechanics of the game
  • Create and maintain UI style guides, component libraries, and documentation

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What This Job Offers

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

1-10 employees

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