UI/UX Designer - 6 Month Contract

Blackbird InteractiveVancouver, BC
CA$90,000 - CA$110,000Remote

About The Position

Blackbird Interactive is seeking an experienced UI/UX Designer for a 6-month contract role. The primary focus is to adapt a large, established simulation game to new platforms and display environments, ensuring intuitive, readable, and natural user experiences. This involves working closely with design, art, engineering, and production teams to evaluate and improve existing interfaces, create solutions for new input methods and screen sizes, and translate a PC-first experience to feel native on its target platform. The ideal candidate enjoys solving usability challenges, reimagining complex interfaces, and enhancing player interaction with games.

Requirements

  • At least 3 years of professional experience in UI/UX design for games including UI design, UX thinking, user flows, wireframing, and problem-solving skills
  • Experience designing interfaces for complex gameplay systems or feature-rich applications
  • Strong understanding of information hierarchy, readability, usability, accessibility, and interaction design principles
  • Familiarity with industry-standard design tools such as Figma, Photoshop, Illustrator, or similar
  • Understanding of controller-first UX patterns, navigation flows, and platform-specific user expectations
  • Ability to work independently, manage tasks, and iterate on feedback in a production environment
  • Strong collaboration and communication skills, with experience working closely with designers, artists, engineers, and QA
  • Ability to clearly communicate design intent through mockups, documentation, presentations, and discussions

Nice To Haves

  • Experience working on game ports, remasters, or platform adaptations
  • Interest in accessibility, usability, and player comfort
  • Experience designing UI for simulation, strategy, management, or other systems-heavy games
  • Background in visual design, typography, iconography, and information visualization
  • Experience conducting or participating in user testing and applying findings to improve designs
  • Familiarity with console, PC, and cross-platform user experience considerations
  • Passion for creating elegant, intuitive interfaces that make complex systems approachable and enjoyable across a variety of platforms

Responsibilities

  • Collaborate with design, art, engineering, and production to adapt existing UI and UX systems for new platforms while preserving core gameplay workflows and player expectations
  • Review existing interfaces and identify opportunities to improve navigation, readability, accessibility, and overall user experience
  • Design user flows, wireframes, mockups, and interface layouts that support new input methods and platform-specific interaction patterns
  • Identify UX friction points introduced by platform transitions and develop solutions that improve clarity, usability, and player comfort
  • Maintain consistency with the established visual style, information hierarchy, and interaction patterns of the original game
  • Participate in reviews, playtests, and usability evaluations, using player feedback and observations to refine designs
  • Advocate for usability, accessibility, and player-centered design throughout development

Benefits

  • Remote-first workplace
  • Flexible work arrangements
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