Tools Programmer / Programmeur-euse Outils

KRAFTON Montréal StudioMontreal, QC
Hybrid

About The Position

As a Tools Developer, you’ll help design, build, and evolve the tools, services, and pipelines that support our game teams. Your impact will be felt every time someone ships a feature faster, debugs an issue more easily, or skips a repetitive task because your tool handled it for them. We’re a small team that adapts. We shape responsibilities around the strengths and interests of the people on it, and we’ll do the same for you. If you’re strong in some of these areas and curious about the rest, we want to talk.

Requirements

  • Hands-on experience working with AI agents in the development loop — Claude Code, MCP, local LLMs (e.g. Qwen) — whether that’s using them to build faster or building AI-powered functionality into tools and pipelines. This is a genuine differentiator for us.
  • Experience with Unreal Engine editor extensions, custom editor workflows, or build automation (Horde, Gauntlet, BuildGraph, automated cook/build/test flows).
  • Solid experience building tools, internal applications, or services in C# / .NET.
  • Familiarity with WPF (or the ability to pick it up quickly) and ASP.NET services/APIs is valuable.

Nice To Haves

  • Perforce experience (workflows, code review, large-depot environments)
  • Azure AD / Entra (Key Vault, app registrations, service authentication)
  • GitHub expertise (Actions, org administration, CI/CD)
  • C++, especially where tools interact with engines or editors
  • Test automation for tools and services, and integration with CI/CD systems
  • Instrumentation and observability practices
  • Game development experience at a AAA or mid/large studio is a strong asset.

Responsibilities

  • Integrate AI-assisted and agentic workflows into how we build — and into the tools themselves. We use Claude Code, MCP, and local LLMs as part of our daily development, and we’re actively expanding how AI fits into our pipelines.
  • Work on Unreal Engine tooling: editor extensions, custom workflows, and build automation (Horde, BuildGraph, and the surrounding ecosystem).
  • Develop and maintain C# / .NET tools and ASP.NET services that support internal workflows, dashboards, build orchestration, and integrations with other studio systems.
  • Build and evolve tools, services, and pipelines for game production — desktop applications, command-line utilities, shared libraries, and the internal services that tie them together.
  • Instrument tools and services with logging, metrics, and tracing using OpenTelemetry to improve observability and debugging.
  • Collaborate directly with end users — developers, artists, designers, QA, production — to understand their challenges and turn them into practical, reliable solutions.
  • Own work end-to-end: from understanding the need, through approach and UX, to implementation, rollout, documentation, and iteration based on feedback.
  • Help keep the tools ecosystem healthy: automation, guardrails that catch problems early, refactoring, and reducing complexity where it’s grown.

Benefits

  • Generous RRSP employer contributions
  • Health, dental & wellness coverage including telemedicine
  • Personal & wellness days
  • OPUS subsidy
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