Tools programmer (Anvil Pipeline)

UbisoftMontreal, QC
Onsite

About The Position

As a tools programmer at Ubi Qc within Anvil, you play a key role in designing and implementing the technologies used by the content creation teams. You know you’ve done a good job when these teams can easily translate their vision and creativity into an internationally acclaimed game. Your team of dedicated developers can count on you to equip them with the solutions they need to bring their ideas to life. You enjoy working in an iterative process and understand that user feedback is essential. This collaborative cycle ensures that the tools you deliver are both efficient and intuitive. Anvil is an in-house game engine developed by Ubisoft that is used across all our studios worldwide to create the company’s most iconic video games. Originally developed for the first open-world Assassin’s Creed game released in 2007, the engine has undergone numerous enhancements to support a wide variety of genres and platforms. Take part in fast-paced 5-on-5 matches in a first-person shooter like Rainbow 6 Siege on PC, or join a mountain sports paradise where 50 players compete simultaneously in Rider’s Republic on the latest generation of consoles… the Anvil engine makes it all possible. At Anvil, we’re deeply committed to empowering our developers and content creators to build the most innovative, visually stunning, and rewarding games for players. If you join us, you’ll work closely with multiple game teams and help build the game engine using the most powerful services and tools on the market. What are you waiting for? Join the An Anvil community!

Requirements

  • At least 5 years of programming experience, ideally in the video game industry or other relevant experience
  • A degree in computer science, software engineering, or equivalent training
  • Excellent proficiency in C#
  • Strong analytical and synthesis skills, as well as attention to detail
  • The ability to work in a team, along with strong interpersonal and communication skills
  • Independence, curiosity, and resourcefulness
  • Flexibility in organizing your work to adapt to changes

Nice To Haves

  • Knowledge of C++, WPF, or SQL
  • Experience developing on a game engine (Scimitar/Anvil)

Responsibilities

  • Work closely with artists and designers to understand their requests.
  • Find appropriate solutions to problems using creativity.
  • Make recommendations to improve systems.
  • Keep documentation clear.
  • Collaborate with programmers and tool support specialists to resolve bugs.
  • Exchange ideas with peers in the tools community about innovations and learnings.
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service