Développeur.se d’outils / Tools Developer (Apex Legends)

Electronic Arts•Vancouver, BC
•CA$122,300 - CA$170,700•Hybrid

About The Position

Respawn is looking for a Tools Developer who is passionate about developing world-class tools for Apex Legends, our flagship game! You will have the chance to improve, optimize, support, and develop new features for our content authoring tools.

Requirements

  • Excellent C++ and 3D math skills.
  • 5+ years of experience building editors, systems and engines for game development, having shipped game projects with large, mature codebases.
  • Strong experience with level design, art, animation and other content workflows in a game engine.
  • Familiarity with commercial and proprietary game engines and their toolchains.
  • Well-versed in software development principles and contemporary standards, with solid knowledge of performance optimization techniques and design patterns used in user-facing applications and game development.
  • Experience with UI frameworks and an eye for UX best practices.
  • A humble, service-minded subject matter expert who enjoys being the go-to person for internal customers and solving issues for them.

Nice To Haves

  • Experience working with graphics APIs.
  • Experience building tools in C# and Python.
  • Experience working with DCC tools

Responsibilities

  • Design, build and maintain editors, compilers, previewers, debuggers and other tools used by our content teams.
  • Partner with developers, technical artists and content teams to define and streamline end-to-end asset creation workflows.
  • Maintain and extend content compilation pipelines, including data validation, baking and packaging for runtime use.
  • Fix bugs and reduce technical debt across the content authoring tools suite.
  • Diagnose and resolve issues reported by our content creators and dev support team, unblocking their day-to-day work.
  • Translate feedback from our content creators into high-quality tool improvements.
  • Break down ambiguous development problems in tools into scoped plans, identifying dependencies, risks and relevant tasks.
  • Use telemetry and user feedback to prioritize development work and measure the impact of delivered changes.
  • Propose and lead initiatives that improve the team's tools architecture and development practices.

Benefits

  • paid time off (3 weeks per year to start)
  • 80 hours per year of sick time
  • 16 paid company holidays per year
  • 10 weeks paid time off to bond with baby
  • medical/dental/vision insurance
  • life insurance
  • disability insurance
  • 401(k)
  • vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
  • extended health/dental/vision coverage
  • retirement plan
  • bonus and other incentive programs
  • healthcare coverage
  • mental well-being support
  • retirement savings
  • paid time off
  • family leaves
  • complimentary games
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