Big Viking Games is hiring a Technical Director, Live Games to own the technical direction, architecture, and engineering standards across our live titles and the shared platform services they depend on. This is a senior hands-on technical leadership role with a split of roughly 75% hands-on engineering and 25% technical leadership. The role involves being in the codebase most of the week, aligning engineers, making architectural decisions, improving technical standards, supporting engineering growth, and helping teams move in the same direction. The Technical Director will report to the Head of Engineering and work alongside the Engineering Manager, focusing on architecture, technical standards, system quality, modernization, and critical decisions for live games. The work spans the full stack, including TypeScript, HTML5, WebGL, Java, PHP, MySQL, Redis, Memcached, RabbitMQ, Docker, ArgoCD, and AWS. It also covers multiple live products and shared platform services, requiring both depth and leverage in technical decision-making and modernization without disrupting existing player experiences. The role also involves actively adopting agentic engineering workflows, requiring experience in using AI for real engineering tasks beyond simple code completion, including wiring AI into engineering systems, reviewing its output, setting guardrails, and making it useful in production. This is a hybrid role based in Toronto, requiring three days per week in the office.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed