ProbablyMonsters is looking for a Technical Designer. You will be responsible for implementing, iterating on and supporting key combat and narrative game systems. You have experience shipping games as a tech, systems, or gameplay designer. You have opinions on what works and what does not based on your experiences and have drawn positive conclusions from success and failure alike. You know how to ship products and understand when it's time to focus on getting game systems over the finish line versus exploring new ideas. You are open-minded and enjoy being challenged with what you might consider good enough. You believe the “gold standard” is just a temporary example until something better comes along, and a better solution can come from anyone, at any time, and not just your design team. You are relentless in your pursuit of making fun, creative game experiences for everyone who plays your games, but you will temper it with realistic expectations of work-life balance as a role model to your peers. You are an excellent communicator capable of receiving and providing feedback professionally. You understand the power of your words and use them to hold yourself and everyone else accountable, while doing it in a respectful way. You have an insatiable curiosity. You understand that learning is a life-long process and are open to understanding new perspectives and ways to develop games.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed