Technical Designer

RelicVancouver, BC
CA$70,000 - CA$100,000Onsite

About The Position

Relic is an award-winning developer of genre-defining strategy games including Warhammer: Dawn of War, Company of Heroes, and Age of Empires IV. Newly independent, we are positioned to better serve our players, experiment with exciting new game ideas, and continue delivering the rich interactive experiences players have come to expect from us over the last 25 years. We are looking for a Technical Designer to join our team to work closely with Gameplay Designers and Programmers across the studio. Our games bring a lot of design and technical complexity, so this role is a great fit for someone who enjoys figuring things out - breaking down problems, building solutions, and improving how things work. You’ll have real ownership in how you approach your work, with the space to decide how to solve problems and move features forward. Relic’s tools are powerful and take time to learn, but they give designers a lot of control. As a Technical Designer, you’ll use them to build and iterate on gameplay in ways that would often require engineering support elsewhere.

Requirements

  • Experience working as a Technical Designer in proprietary engines, Unreal Engine 5 or similar
  • Hands-on experience with some of the following: visual scripting, scripting languages, decision trees, state machines & animation systems
  • Comfort working with programming languages (e.g., C#, Lua, Python)
  • Experience contributing to or improving internal design tools and workflows
  • Proven ability to collaborate effectively with designers, artists, programmers, and producers to deliver features
  • Practical experience balancing innovation with production realities
  • Effective communication skills that include documentation and day-to-day collaboration, and sharing knowledge with other designers

Nice To Haves

  • Familiarity with real-time strategy games
  • Previous shipped AAA games

Responsibilities

  • Be a strong technical designer and implementor, working with gameplay designers and programmers to translate design intention into realized gameplay
  • Understand how gameplay systems connect and apply that in your implementation
  • Spot potential design issues and edge cases early, and work with the team to address them
  • Implement data and scripts for content efficiently, and debug issues as they arise
  • Evaluate which elements of new features should be exposed to data for implementation and tuning
  • Identify implementation and scope risks in proposed designs, including scalability, performance, and long-term maintenance

Benefits

  • extended benefits package
  • RRSP/DPSP matching program (subject to eligibility requirements)
  • annual paid holiday studio closure
  • Health and Wellness Spending Account
  • Employee and Family Assistance Program
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service