Technical Designer

Offworld industriesNew Westminster, BC
$75,000 - $90,000Hybrid

About The Position

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2026, Offworld has over 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Technical Designer for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

Requirements

  • Bachelor’s degree or equivalent experience in game development.
  • Experience implementing gameplay mechanics and features.
  • Have at least 2 years experience as a professional technical game designer.
  • Strong understanding of UE5 Blueprints, implementing gameplay mechanics, features, and content.
  • Strong understanding of the game development process, especially related to scripting/Blueprints and mechanics/feature/content implementation.
  • Strong collaborative approach to game development and work well within a mixed-disciplinary team.
  • Strong communication skills, (both written and verbal).
  • Strong understanding of gameplay balance and tuning.
  • Experience implementing gameplay mechanics, features, and content.
  • Work well within a creative, fast paced team.
  • Able to take and provide constructive feedback.
  • Experience developing and maintaining a live game product.

Nice To Haves

  • Experience in Game Design.
  • Understand game design principles of shooters (either FPS or 3rd person)
  • Experience shipping a working game.
  • Interest in shooters.
  • Experience in C++.
  • Experience with source control software (Perforce).
  • Experience with task management software (Jira).

Responsibilities

  • Bridge the gap between designers and engineers.
  • Provide technical solutions to design problems.
  • Identify features and systems that need to be designed and prototyped based on the game design requirements.
  • Design, prototype, implement, and refine new and existing features and game systems within UE5 and Blueprints.
  • Drive and follow-up on UE5 prototyping and gameplay tools creation with the features team.
  • Assist programming team with interpreting design requirements for game features.
  • Active development towards improving the stability of the game through debugging and optimizing game logic/behaviour.
  • Work with team members to support and share knowledge of UE5 features / tools.
  • Encourage creativity through sharing ideas and creating content with team members.
  • Provide hands on support for designers and engineers to optimize work flows and game performance.
  • Drive the creation and maintenance of technical design documentation.

Benefits

  • Extended health and dental benefits
  • 2 weeks of paid vacation
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