Technical Designer (Narrative)

Templar Media•Alpharetta, GA
•Hybrid

About The Position

We're looking for a Technical Narrative Designer who can bridge the gap between storytelling and gameplay, bringing our narrative vision to life in Unreal Engine 5. Working closely with writers, game designers, artists, programmers, and project leadership, you'll take scripts and mission designs from concept to playable implementation. You'll build and maintain dialogue systems, implement narrative events and mission logic, and help ensure that player choices and actions have meaningful consequences. This is a hands-on implementation role for someone who understands both the creative and technical sides of interactive storytelling. You'll need strong problem-solving skills, an eye for detail, and the ability to find practical solutions that support the intended player experience.

Requirements

  • Shipped at least one video game in a narrative design, technical design, or comparable implementation role.
  • Hands-on experience implementing and debugging narrative content in Unreal Engine 5, including Blueprints, dialogue systems, triggers, and quest or mission logic.
  • Experience working with version control in a collaborative development environment.
  • Strong understanding of interactive storytelling, branching dialogue, and reactive narrative systems.
  • Strong organizational skills and experience managing structured content and data, including spreadsheets.
  • Ability to troubleshoot technical challenges, communicate implementation constraints, and collaborate on practical solutions.
  • Self-motivated, detail-oriented, and comfortable working collaboratively in a remote or distributed team.

Nice To Haves

  • Passion for history, ancient cultures, or biblical-era storytelling, with an appreciation for cultural and religious sensitivity.
  • Experience developing narrative-heavy games, including adventure games, RPGs, choice-driven experiences, or historical titles.
  • Familiarity with Articy Draft, Unreal Sequencer, Perforce, Google Sheets, Jira, or Confluence.
  • Experience with voice-over implementation, line IDs, string tables, subtitles, and localization workflows.
  • Experience developing reusable tools, templates, or automation to improve narrative implementation workflows, including AI-assisted solutions.
  • Background in creative writing, screenwriting, or history-related fields.

Responsibilities

  • Translate scripts, branching dialogue, and mission specifications into playable experiences in Unreal Engine 5, using content authored in tools such as Articy Draft.
  • Collaborate with writers and game designers to integrate narrative seamlessly with gameplay mechanics, including player choices, puzzles, exploration, and consequences.
  • Build, maintain, and troubleshoot narrative logic, triggers, and events. Identify opportunities to improve implementation workflows and develop reusable solutions.
  • Work with narrative, design, art, audio, and programming teams to identify and resolve implementation challenges while preserving creative intent.
  • Support the implementation of in-engine narrative sequences, character dialogue, voice-over, subtitles, and localization-ready content.
  • Implement and maintain item descriptions, journal entries, environmental storytelling, codex/lore entries, and UI text.
  • Test and debug narrative content, track issues through resolution, and iterate based on playtesting, team feedback, and evolving creative direction.
  • Maintain organized narrative data and implementation documentation, ensuring that in-game content stays synchronized with scripts and design specifications.

Benefits

  • highly competitive salary
  • benefits package
  • professional but non-corporate working environment
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