Amber is looking for a Technical Artist to help bring a high-quality AA Unreal Engine 5 game to a cloud streaming platform. This is a large, content-heavy, choice-driven narrative game, built on one of the most recognized entertainment franchises, reaching a massive audience. The game has a stylized, non-photorealistic look, built on custom outline and post-process shaders. The role involves fitting the game into a tighter hardware budget than the PC version without losing its visual style. The work spans GPU profiling, content optimization, art style preservation, platform budgets, and editor tooling, with a focus on visual quality and readability over raw framerate. This is about measured trade-offs, not blanket cuts. The Technical Artist will work with a team of Unreal engineers, technical artists, UX designers, QAs, and production. This is a content and GPU role, not a code role, with engine code, platform integration, CPU performance, and loading handled by engineering. This is a remote contract engagement, expected to run about 4 months. Preferred working hours are 8am-5pm US Central Time, with European candidates needing to overlap a minimum of 8am-12pm US Central Time.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed